Category:The Rules

Basic Rules Concepts:
 * Deck Building
 * 60 Cards: Each player brings to the game a deck of exactly 60 cards.
 * Choose Your Destiny: When building your deck, you must choose light-side or dark-side. Your deck may not contain both light-side and dark-side cards.
 * Rule of 4: You may not include more than 4 copies of any one card, unless marked Unlimited.
 * Starting the Game
 * Locations: Each player begins the game with two locations, one sector and one site.
 * Setup Cards: After deploying starting locations, each player may play any number of cards with the [Setup] icon, as long as the cards have three or fewer [Setup] icons in total. For example, a player can start with three cards with one [Setup] icon each, one card with three [Setup] icons, or one card with one [Setup] icon and one card with two [Setup] icons.
 * Draw Starting Hand: Each player shuffles their remaining cards, then draws 8 cards for their opening hands.
 * Who Goes First: The player with the lowest Force generation starts first.
 * Turn Phases
 * 1) Activate Phase: Player activates one Force for each Force icon on his or her side of all locations on table, plus one.
 * 2) Control Phase: Player declares Force drains at each battleground location he or she controls. Opponent loses one Force for each Force icon on his or her side of that location.
 * 3) Deploy Phase: Player deploys cards, using Force, to any location he or she occupies or where there is a Force icon on his or her side of a location.
 * 4) Battle Phase: Player may use 1 Force to initiate a battle at any location where both players have at least one unit. You may initiate any number of battles per turn, limited to one battle, per location, per turn.
 * 5) Move Phase: Player may use 1 Force to move units to different locations, as long as the unit is allowed (see card type descriptions) and it is within that unit's range (Landspeed between sites, Maneuver within a system's sectors, and Hyperspeed between different systems).
 * 6) Draw Phase: Player may draw any number of remaining cards from Force pile, then recirculates (places used pile beneath Reserve deck). The opponent then begins the next turn.
 * How to Win: When a player's last card is removed from Life Force (Reserve deck, Force pile, and Used pile), that player loses the game.