Movement Rules

Speed: Using Landspeed Using Maneuver Using Hyperspeed Shuttling Transferring Entering/Exiting Regular Moves vs. Unlimited Moves
 * Landspeed indicates how far a ground unit may move along sites on the same planet in one turn. All ground units are assumed to have Landspeed 1, unless given a different value.
 * Maneuver indicates how far a space unit can move along sectors in the same system in one turn. Maneuver is often used as defense value on Fighters and some Transports. All space units (except stations) are assumed to have Maneuver 1, unless given different value.
 * Hyperspeed indicates how far a space unit can move between different systems in one turn. Space units only have hyperspeed if given a value.
 * During your move phase, you may move a ground unit with Landspeed of 1 or greater located at a site to another related site (ie. within the same system). Landspeed of 1 means you can move only to an adjacent site.  Landspeed 2 means you can move up to 2 adjacent sites away, Landspeed 3 means up to 3 sites away, and so on.
 * This is a regular move requiring you to use 1 Force.
 * During your move phase, you may move a space unit with Maneuver of 1 or greater located at a sector to another related sector (ie. within the same system). Maneuver of 1 means you can move only to an adjacent sector.  Maneuver 2 means you can move up to 2 adjacent sectors away, Maneuver 3 means up to 3 sectors away, and so on.
 * This is a regular move requiring you to use 1 Force.
 * During your move phase, you may move a space unit with Hyperspeed of 1 or greater located at a sector with a parsec number to another sector with a parsec number. Hyperspeed of 1 means you can move only to a sector if the difference between parsec numbers (or parsec distance) is 1 or less.  Hyperspeed 2 means you can move up to 2 parsec distance away, Hyperspeed 3 means up to 3 parsec distance away, and so on.
 * This is a regular move requiring you to use 1 Force.
 * During your move phase, you may move a ground unit aboard your space unit at a sector location to a related exterior site.
 * During your move phase, you may move a ground unit at an exterior site to your space unit at a related sector location (capacity permitting).
 * These are a regular moves requiring you to use 1 Force, plus 1 additional Force for each sector between the space unit and the group of related sites.
 * During your move phase, your units aboard a starship or vehicle may move to your other starship or vehicle at the same location (capacity permitting).
 * These movements are unlimited moves that do not have a cost.
 * During your move phase, your unit at a location may to board a vehicle, starship, or station at the same location (capacity permitting).
 * During your move phase, your space unit aboard your starship or station may move to the sector.
 * During your move phase, your ground unit aboard your vehicle may move to the site (or if aboard a ship, to that ship, capacity permitting).
 * These movements are unlimited movements that do not have a cost.
 * Each unit may make only one regular movement per turn. For example, a ship cannot move to a new system using hyperspeed, then move to a related sector using maneuver in the same turn.
 * When a card's gametext allows special movement using the term "move" it is considered a regular movement. When a card's gametext allows special movement using another term such as "relocate" it is considered an unlimited movement.
 * Many vehicles and ships have capacity allowing certain other types of units to be carried aboard. When a vehicle or ship moves carrying other units, it is considered a regular movement only for the carrying unit, not the carried units.